Triangulate and Simplify 3D Terrain Meshes

Provides triangulations of regular height fields, based on the methods described in "Fast Polygonal Approximation of Terrains and Height Fields" Michael Garland and Paul S. Heckbert (1995) <> using code from the 'hmm' library written by Michael Fogleman <>.


Reference manual

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0.1.0 by Tyler Morgan-Wall, 2 years ago

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Authors: Tyler Morgan-Wall [aut, cph, cre] , Michael Fogleman [ctb, cph]

Documentation:   PDF Manual  

MIT + file LICENSE license

Imports Rcpp

Linking to Rcpp

System requirements: C++11

Imported by rayshader.

Suggested by telemac.

See at CRAN